


We're having our first meeting for the adventure mode sound effects tomorrow, and I'll need to get an adventurer running around soon for that and for upcoming artwork, so that's a simultaneous thing going on. Putnam got me through setting up the Windows Subsystem for Linux and it's mostly playing nice with everything, so there's some hope that I'll just be able to compile from within MSVC itself to make the Linux builds. This week has been going well! The experimental SDL2 branch is stabilizing after a few patches, and this should pave the way for some speed increases as well as the Linux and Mac versions. The right pad will emulate the movement of a mouse.Now available at Steam and itch.io! DOWNLOAD DWARF FORTRESS CLASSIC 50.08 (May 2, 2023) WindowsĪll Versions Current Development: RSS Feed, Release Feed, Here's a two hour stream we did with Salford Sal, going on a tour of a twenty year fortress and generally talking about the game. The controller will drive the game's keyboard based events with buttons, but will make assumptions about which buttons move you around (WASD for movement, space for jump, etc.). "description" "This template works great for the games on Steam that were designed with a keyboard and mouse in mind, without real gamepad support. "button_back_right" "key_press RETURN, Reload" "right_bumper" "mouse_wheel SCROLL_UP, Next Weapon" "left_bumper" "mouse_wheel SCROLL_DOWN, Previous Weapon" "dpad_west" "key_press LEFT_ARROW, Camera left" "dpad_east" "key_press RIGHT_ARROW, Camera right" "dpad_south" "key_press DOWN_ARROW, Camera down" "dpad_north" "key_press UP_ARROW, Camera Up" "dpad_south" "mouse_wheel SCROLL_DOWN, Weapon 3" "dpad_north" "mouse_wheel SCROLL_UP, Weapon 1" "button_A" "key_press H, Fortify until healed" "description" "Work in progress of all the controls and hotkeys you need on your steam controller."
